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The School Program

We believe that success without social good is hollow.

The exclusive rights owned by us, of the “public entertainment and educational value” of “Link Five” a game that has global appeal, are traded to the venues we select (the School) for the permission to get sponsors that get advertisement that is distributed to the school’s parents through the students.

 

Our main venue are schools, its educational value is that it teaches children Logical & Abstract Thinking, Concentration and Teamwork.

The most important fact about our program is that is Totally Free to the School. The Sponsors we have or will find, will pay for everything, and they are rewarded with advertising in the Full Color Link Five Magazines that are produced for each individual school. (Click on the image to see a larger and full version of a Magazine.)

We are going to promote Link Five, the War of Passions Television Game Show in all our affiliated Schools Magazines, and the School Program in the Show itself.

Educational Value of “Link Five” the game...

Every educator that has played it, agrees that "Link Five" is in fact the equivalent of a text book that teaches Logical and Abstract thinking to school age children, also Teamwork because the way our leagues run. And it‘s Exercise for the brain that encourages them to concentrate. It’s the only educational tool that kids fight to use.

The board game version also brings back that person to person contact that‘s disappearing from today’s way of living. It plays fast for this generation that needs instant gratification.

Practically 100% of all that play it once, love the game, no matter the demographics. Teachers also agree that children must first learn how to think, before they can be taught how to learn.

Our game "Link Five", must be seen with different eyes when we talk about schools, the fact that it‘s entertaining and joyful to play, but that’s only important because the students think that they are playing and don‘t mind spending time exercising their brains.

Exercise for the brain is exactly what it is, children that are still developing their thought process, enjoy the competition of the game as they learn or practice Logical & Abstract Thought, Concentration and Teamwork. Parents who care about the development and education of their children, appreciate "Link Five"

Logical Thought...

The "Link Five" game board has 81 blocks, the majority of them have as many as 8 surrounding blocks or directions where chains can be created. That means that a grid work of connections has to be created to prevent the opponent from blocking your winning strategy. The number of grids possible is endless, and the way they must be created requires a systematic, methodical and consistent way of reasoning, the decisions as to what block to select, in order to block the progress of the opponent or to advance the winning strategy, must follow a valid method of deductive reasoning, based on the grid of connections of the opponent and your strategy, along with the possible future selections available and the number that both players are at. What we have described is literally the definition of logic.

Abstract Thought...

The "Link Five" game board is two dimensional, but in fact it is a three dimensional game because of the number value of the blocks, this transformation occurs in the mind of the players and since opponents must anticipate many moves ahead, the players must see in their minds what is not really there.

Concentration...

The "Link Five" game board has 282,429,536,481 possible sequences, making it basically impossible for a player to play the same game twice. Concentration is practiced with every match. “Concentration is the eternal secret of every mortal achievement.” (Stefan Zweig, 1881-1942 Austrian)

Teamwork...

Students as a rule, must be treated as individuals in order to judge their separate abilities and accomplishments, so other than the students that play organized sports and that is a low percentage of the whole student body, no real effort is paid to the value of teamwork in schools, but that is not for lack of desire on the part of teachers, they know the value it has in life, it’s because of the lack of tools they have.

The "Link Five" Leagues are played in two person teams, where the teams win by the total of the points accumulated by the team in matches, and the games are always played by a player and supported by his teammate as a coach, making team practice very valuable. The competitions help the students learn how to think.

There is no task in life, including good jobs or even academic subjects studied in schools, that does not require the ability to break down problems or the ability to anticipate how something is going to look or function?

We know that "Link Five" is not the only game that may help to improve the ability of a child to think logically or in the abstract. Chess can also accomplish it. So a good question, do people that play chess, play chess because they are intelligent or are they intelligent because they play chess?

The problem with chess is that it was invented 6000 years ago, when there was no effort to be inclusive, no one cared if it was liked by everyone or if it could be taught to very young children of average or even below average intelligence, so that their intelligence could improve.

"Link Five" can be taught to children who went to the first grade, learned by every kid, plays fast and it‘s exciting. Plus it helps with four traits that help individuals throughout life, Logical & Abstract Thought, Concentration and Teamwork.

All these points describe the magic of the game and allow us to create Special Relationships with schools, and everyday more and more schools are adding "Link Five" to the tools that educators need to advance the Human mind to the levels of today’s technology.

Table 1: NCES Statistical Analysis Report 2001
Dropout and Completion Measures
National
Total
Latino
African American
White
Asian/Pacific
Islander
Status Dropout Rate:Percentage of 16- through 24-year-olds who were dropouts in 2000.
10.9%
27.8%
13.1%
6.9%
3.8%
Event Dropout Rate: Percentage of 15- through 24-year-olds who dropped out of grades 10-12 October 1999 to October 2000.
4.8%
7.4%
6.1%
4.1%
3.5%
High School Completion Rate: Percentage of 18- through 24-year-olds who had completed high school in 2000.
86.5%
64.1%
83.7%
91.8%
94.6%
Source: National Center for Education Statistics (2001) National Statistical Analysis Report; citing data from the Current Population Survey, October 2000.

According to the above report, in 2001 young adults 18 to 24 years old NOT enrolled in school and NOT high school graduates averaged 13.5 percent nationally.

What would it be if "Link Five" had been around 30 years ago.

   
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