The
School Program
We
believe that success without social good is hollow.
The
exclusive rights owned by us, of the “public entertainment
and educational value” of “Link
Five” a game that has global appeal,
are traded to the venues we select (the School) for the
permission to get sponsors that get advertisement that is distributed
to the school’s parents through the students.
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Our main
venue are schools, its educational value
is that it teaches children Logical
& Abstract Thinking, Concentration and Teamwork.
The
most important fact about our program is that is Totally
Free to the School. The Sponsors we have or will
find, will pay for everything, and they are rewarded with
advertising in the Full
Color Link Five Magazines that are produced
for each individual school.
(Click on the image to
see a larger and full version of a Magazine.)
We
are going to promote “Link
Five, the War of Passions Television Game Show”
in all our affiliated Schools Magazines,
and the School Program in the Show itself. |
Educational
Value of “Link Five”
the game...
Every
educator that has played it, agrees that "Link
Five" is in fact the equivalent of a
text book that teaches Logical and
Abstract thinking to school age children, also
Teamwork because
the way our leagues run. And it‘s Exercise
for the brain that encourages them to concentrate.
It’s the only educational tool that kids fight to use.
The board game version also brings back that person to person
contact that‘s disappearing from today’s way of living.
It plays fast for this generation that needs instant gratification.
Practically
100% of all that play it once, love the game,
no matter the demographics. Teachers also agree that children
must first learn how to think, before they can be taught how to
learn.
Our
game "Link Five",
must be seen with different eyes when we talk about schools, the
fact that it‘s entertaining and joyful to play, but that’s
only important because the students think that they are playing
and don‘t mind spending time exercising their brains.
Exercise
for the brain
is exactly what it is, children that are still developing their
thought process, enjoy the competition of the game as they learn
or practice Logical & Abstract
Thought, Concentration
and Teamwork. Parents
who care about the development and education of their children,
appreciate "Link Five"
Logical
Thought...
The "Link Five"
game board has 81 blocks, the
majority of them have as many as 8 surrounding
blocks or directions where chains can be created. That means
that a grid work of connections has to be created to prevent
the opponent from blocking your winning strategy. The number
of grids possible is endless, and the way they must be created
requires a systematic, methodical and consistent
way of reasoning, the decisions as to what block to select,
in order to block the progress of the opponent or to advance
the winning strategy, must follow a valid method of deductive
reasoning, based on the grid of connections of the opponent
and your strategy, along with the possible future selections
available and the number that both players are at. What we have
described is literally the definition of logic.
Abstract
Thought...
The
"Link Five"
game board is two dimensional, but in fact it
is a three dimensional game because of the number value of the
blocks, this transformation occurs in the mind of the players
and since opponents must anticipate many moves ahead, the players
must see in their minds what is not really there.
Concentration...
The
"Link Five"
game board has 282,429,536,481
possible sequences, making it basically impossible for a player
to play the same game twice. Concentration
is practiced with every match. “Concentration
is the eternal secret of every mortal achievement.”
(Stefan Zweig, 1881-1942 Austrian)
Teamwork...
Students
as a rule, must be treated as individuals in order to judge
their separate abilities and accomplishments, so other than
the students that play organized sports and that is a low percentage
of the whole student body, no real effort is paid to the value
of teamwork in schools, but that is not for
lack of desire on the part of teachers, they know the value
it has in life, it’s because of the lack of tools they
have.
The
"Link Five"
Leagues are played in two person teams, where
the teams win by the total of the points accumulated by the team
in matches, and the games are always played by a player and supported
by his teammate as a coach, making team practice very valuable.
The
competitions help the students learn how to think.
There
is no task in life, including good jobs or even academic subjects
studied in schools, that does not require the ability to break
down problems or the ability to anticipate how something is going
to look or function?
We
know that "Link Five"
is not the only game that may help to improve the ability of a
child to think logically or in the abstract.
Chess can also accomplish it. So a good question, do people that
play chess, play chess because they are intelligent or are they
intelligent because they play chess?
The
problem with chess is that it was invented 6000 years
ago, when there was no effort to be inclusive, no one
cared if it was liked by everyone or if it could be taught to
very young children of average or even below average intelligence,
so that their intelligence could improve.
"Link
Five" can be taught to children who
went to the first grade, learned by every
kid, plays fast and it‘s exciting.
Plus it helps with four traits that help individuals throughout
life, Logical & Abstract Thought,
Concentration and Teamwork.
All
these points describe the magic of the game and allow us to create
Special Relationships with schools, and everyday
more and more schools are adding "Link
Five" to the tools that educators need
to advance the Human mind to the levels of today’s technology.
Table
1: NCES Statistical Analysis Report 2001
| Dropout
and Completion Measures |
National
Total |
Latino |
African
American |
White |
Asian/Pacific
Islander |
| Status
Dropout Rate:Percentage of 16- through 24-year-olds
who were dropouts in 2000. |
10.9% |
27.8% |
13.1% |
6.9% |
3.8% |
| Event
Dropout Rate: Percentage of 15- through 24-year-olds
who dropped out of grades 10-12 October 1999 to October 2000. |
4.8% |
7.4% |
6.1% |
4.1% |
3.5% |
| High
School Completion Rate: Percentage of 18- through
24-year-olds who had completed high school in 2000. |
86.5% |
64.1% |
83.7% |
91.8% |
94.6% |
Source:
National Center for Education Statistics (2001) National Statistical
Analysis Report; citing data from the Current Population Survey,
October 2000. According
to the above report, in 2001 young adults 18 to 24 years
old NOT enrolled in school and NOT high school graduates
averaged 13.5 percent
nationally.
What
would it be if "Link Five"
had been around 30 years ago.
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